![]() ![]() ![]() Pathea actually makes some pretty decent games. But hey, one faggot uses the word, and some of you guys just have to fall in line and use it as well because you think it's edgy and have no idea what it means. In fact, that's something most AAA game developers don't bother with. Shovelware games don't bother with things like day and night behaviors for the mobs in the game, or creature-type specific behavior, or environment based behavior. For example, see all those unity hentai games, those are shovelware. Shovelware is something you whip together and dump out. The time between My Time at Portia and My Time at Sandrock is three years, five months. I see a lot of people using the word, "shovelware" for this, which means a good chunk of you faggots have no idea what the term means. But, I guess when you're creatively bankrupt, just doing what someone else already did, regardless of if it makes sense, is the best you can do. What? A new area of the world having different critters roaming around? Who would have thought that might be a smart thing to do. Oh, and watch this video and then think about what Bethesda did with Fallout 3. ![]() It's not bad for a casual game and there's a heck of a lot of things to do. I played the first one for a little over a week and had a good bit of fun with it once I figured things out. Gather resources to build machines, befriend locals, and defend Sandrock from monsters - all while saving the town from economic ruin! My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 300 years after the Day of Calamity destroyed most modern technologies.Īfter accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. ![]()
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